IN Europa Universalis You are the king and God, the emperor! In the name of your Majesty, the Kingdom's subjects are ready to rush into the fire and water, obeying the order of the commander in chief. AI used to submissively follow the will of the player, but from now on the artificial rival lives his own principles and desires. Revolutionary sentiments among their own compatriots begin to splash out, one should only take a vicious step by the ruler. Enemies do not doze and immediately conquer a weakened state. "Europe" has matured, but at the same time became more friendly to newcomers. Meet, Europa Universalis 4 - This is the reincarnation of the exclusive representative of the global strategies genre, ready to seize your free time now!
The tool of conquering the world
“Europe” throughout the series was the most global strategy of all existing. In the game for the same state, you can pave unique historical paths, realizing even the most daring plans to capture the whole world. Our actions are limited only by the diplomatic aspects of each of the provinces presented. Such freedom is preserved in the fourth part. We get a wide set of tools for creating an alternative history of mankind, relying on some features of the chosen period between 1444 and 1820s.
For developers from the internal unit Paradox Interactive The most important tasks were the preservation of the gameplay traditional for a series of hardcore elements and a revision of a complex interface towards optimizing interaction with ornate state management schemes. On detailed modeling of diplomatic relations, economics, culture, religion, military complex and trade, all the value of a series of games is based Europa Universalis. It is pleasant to note that in the fourth part, each of these elements was not just brought to mind, but expanded and improved according to the requests of fans.
The principles of a board game in the series Europa Universalis amazingly qualitatively combined with the usual features of Private RTS. This time, the developers revised the whole path of the series, which began in the distant 2000. The base for the fourth part was a new version of the Clausewitz Engine graphic engine. He was successfully drove up and optimized by patches in the previous game of the studio Paradox Development - Crusader Kings 2. Thanks to the wonderful predecessor, the global project Europa Universalis 4 lost bugs in the release version.
The food of the monarch
In Europe, we take the place of the prince in a small province, sit down on the throne in the capital of autonomy or try on the crown of the emperor. Before us is the whole world. To capture the lands of shamanists or cool Asian ardor, to reveal the potential of the distant islands of the Pacific Ocean, or to go into the ramps of American tribes at the dawn of great geographical discoveries, and maybe even personally determine the fate of the expedition Columbus... you never dreamed of capturing the whole world, playing in the series Total War? Europa Universalis 4 gives everyone a unique chance to feel absolute freedom in the geopolitical arena of those amazing from the point of view of the possibilities of time.
IN Europa Universalis 4 Foods for our reign are offered experience points - the power of the monarch, which are used to make managerial decisions. The more points, the more unique actions in diplomacy, construction or military tactics will be provided to us. For Europe, this is a new strategic element that allows jewelry to balance gameplay. For example, for the conquest of a strong state, now the correct diplomatic bonds between small countries will become in demand. Thanks to alliances, the territorial expansion of huge empires can be stopped by rallying their neighbors.
If you wish, you can outplay the Shogun 2 campaign on a much larger map with countries around the world in Europa Universalis 4.
Creation of childbirth and profitable alliances for a reasonable ruler turn into a priority task in achieving global goals. With the help of the accumulation of the power points of the monarch, we are free to perform more and more interesting administrative actions, starting from the suppression of uprisings and the change of cultural characteristics of the provinces and ending with ethnic cleaning of the population. New technologies and national ideas are also opened with the help of monarch points - no more acquisitions for gold.
Any great ruler, even sent by God himself from heaven, without advisers to cope with the management of a large state is not able. Sages help to conduct administrative, diplomatic and military reforms for the monarch's glasses. The more educated the consultant, the more points accumulates and the more important transformations can be made in the state. However, the competent adviser asks a high salary in gold, and it is not so easy to attract to its side. Moreover, usually advisers are gaining significant experience only in old age. But the elders do not live long and by the time the transformations begins to go to the world of another.
In order not to get lost in long -term planning, the player is helped by intra -game quests. So, the task to improve diplomatic relations between warring states helps to increase the loyalty parameter by 100 points. As a result, competing ports on the map of trade routes of a once hostile country are no longer so acutely react to our dominance in general waters. Such missions help adjust their plans, find new goals, get reliable allies, and sometimes avoid serious mistakes.
History against the balance
Europa Universalis 3 was often criticized for the narrow orientation of the trading system, for direct dependence on the state economy of the entire technological branch of development. Moreover, economic efficiency was largely based on the number of provinces belonging to the country. But the most strange was the decision of the developers contrary to historical realities to make minor states smarter than major by 20%, 40%, and sometimes 60%if it came to Asian civilizations.
Perhaps such controversial decisions were made for the sake of a balance sheet, with the help of which the game was more or less adhered to the rule of “strong one who is rich”, however, artificial restrictions in the form of fines for the rapidly developing Russian empire or the same Austria are the most unpleasant news for the role that entered the roleEmperor of the Major faction of the player on the way to world domination.
In order to ensure a comprehensiveness in Europa Universalis 4 The developers just introduced the glasses of the monarch, which will check the player: he is able to wait for the best moment and apply his power in the right channel or will constantly drain the precious political resource? If you want world power - then give up domestic affairs for the sake of diplomatic tricks and making decisions of the global level. If you are not interested in foreign affairs, focus on your subjects - they need to eat deliciously, trade a lot and lead a carefree life in prosperous cities.
In such conditions Paradox Development It was possible to simulate the formation of the United States and the Russian Empire during the development and launch many years of political processes in the form of gradual decomposition into independent provinces of old conglomeration. How true is it - it's hard to say. However, in my experience, before the US colonies, from the European colonies, it remained very far away both in 1776 and in 1800 and even at the very end of the campaign. Probably, at the very beginning, I managed to perform some serious actions by a small Yaroslavl principality with global irreversible consequences. It is not for nothing that scientists say - we should not invent the time machine, because even the abandoned cobblestone in the past can lead to the death of entire states in the future.
Hard path to prosperity
And if the developers prefer a balanced gameplay to historical reliability, then instead of the invention of various kinds of dubious features, they threw their eyes to fan forums, where in many years of the series of the series, its fans accumulated a huge list of “wishes” and wishes for the fourth part. For example, a completely unnecessary in the Europa Universalis 3 trading system, which seemed forcibly sewn in the appendage, has now been transformed and has become one of the most important attributes of the
development of states.
IN Europa Universalis 4 the formation of entire trade empires such as Venice is possible. To create a trading route, special transport units are mastered on the sea map. As a rule, they are located in places of accumulation of flows of goods, which are indicated by arrows. After creating the route, it is necessary to ensure its security with the help of the fleet-now the naval units were found another application. Thanks to merchants, we will be able to supply the state with exquisite goods and fill the treasury with gold.
Successful trade now matters in diplomatic relations, where a rich country associated with a huge number of partners of profitable transactions has an equal word with a strong state, which has a huge army. And as soon as, against the backdrop of economic successes, you will be able to gain enough political points of the monarch for administrative reforms, so the enemies will immediately begin to look at your territories enviously. Agree, it is ridiculous to give them the acquired wealth, simply saving on military reforms.
My game experience showed that Europa Universalis 4 continues the traditional bias in the war. Be it Russian principalities, Mediterranean provinces or Asian segunates, we will certainly face aggressive AI. Even if you are an ardent supporter of a peaceful journey, having concluded profitable alliances or partnerships with neighbors, sooner or later you will find yourself in the war for any reason. Moreover, the allies often choose strong and powerful enemies, such as Austria or Great Britain.
Therefore, coming to the goal is not so easy. Throughout the game, their warlike allies will have to forever plug the mouth, strive for superiority over competitive states and fight off from aggressive invaders. When such an expression is bored, a large community of players will come to save, who want to try his luck in multiplayer mode. Steam servers accept anyone who wants to start conquering the world along with real people.
Endless confusion
To attract even more players, in Paradox finally drew attention to the overstated threshold of entry. Game menu were created again with thorough observance of ergonomics: for each of the parameters, a description has been added, important aspects and consequences of our actions were highlighted. The global map was reborn - it has become detailed and diverse. Although the real fans of the series, familiar with her at least from the second part, will probably agree that Europa Universalis was much more elegant in 2D format.
Only training disappeared - it is still terrible as before. Calculated rather for veterans of the series, it quickly introduces the most noticeable changes. For example, you can find out about the dependence of successful trade on national ideas, so at all at the end of the campaign by the “poke” method. There is not enough information on the methods of forming troops - all this comes only with experience. In other words, training gives only basic knowledge in an extremely boring and obsessive form - as if you read an uninteresting textbook.
The disadvantages are becoming more and more obvious in the process of passing Europa Universalis 4. The larger the state, the stronger the lack of administrative, military and diplomatic points of the monarch is felt. In the end, we will just sit and wait for their replenishment. The battles practically have not changed since the third part: the result consists of the skill of the general, the characteristics of the area and the "random" number. As a result, victories become a random event, and not a consequence of careful preparation for war and competent tactics (as there is not enough tactical battle regime here Total War!).
Having gained experience in the "single", you involuntarily choose the item "Multiplayer". Here the gameplay is transformed from the first minutes of joint actions. However, after some time, we return to the usual destruction of countries under the control of AI, only with the help of neighbors. As soon as a couple of strong unions are formed on the global map, a war will begin between them, last until the time allotted to the campaign ends.
The Caribbean archipelago in Europe is attractive to adventurers, merchants and, of course, for the thirsty wealth of the New World of countries.
It would seem, Paradox Interactive It was possible to create a refined balance, a detailed global card, improve graphics and sound, provide perfect work without bugs and errors directly “out of the box”. But despite all the efforts of designers to improve the interface, Europa Universalis 4 continues to remain a niche product even for fans of strategies. Add to this the lack of official translation into Russian, solid learning and implicit gloss, which are rich in the games of the series Total War, and an attempt to reborn "Europe" can be called the failed. But this fact does not in any way detractive of virtues Europa Universalis 4 In the improved form for which we will appreciate the game even more.
Pros: The geography of the global map is rich in details;Much attention was paid to the history of each of the presented countries and provinces;The developers listened to fans and realized a series of “Wishlist”;pleasant visual support;Drawing multiplayer.
Cons: Updated graphics and a small list of innovations cannot claim the global degeneration of the whole series;The game still does not complain to beginners;lack of official Russian localization.